AI SuiteHandbook

The AI Suite handbook

Every page of the handbook, in order, on one page. Search it, scroll it, or read it straight through.

Start here

What AI Suite is, what it makes, and what to expect the first time you press a button.

AI Suite is one place to make pictures, video and music.

You describe what you want, or you hand it something you already have, and it gives you back a finished file you can download and use. There is nothing to install and nothing to set up. If you can fill in a form, you can use every tool in here.

What it makes

Eleven tools, and they fall into four groups.

You wantUse
A picture from nothing but a descriptionText to image
To change a picture you already haveImage Edit, Background removal, Image Upscale
A videoImage to video, Text to video, Video Upscale
Something for a specific jobMulti Angle, Thumbnail Enhancer, Music & Song, Story & Content

Every tool has its own page in this handbook: what to give it, what comes back, and how long it takes.

The shape of it

Every tool works the same way, which means once you have used one you have used all of them.

  1. Pick the tool from the menu on the left of the console.
  2. Fill in what it asks for. A sentence, a picture, or both.
  3. Press the button. Before you do, it tells you roughly how long it will take and what it will cost.
  4. Watch it work. You can carry on using the rest of the console, or close the tab and come back.
  5. Collect it. Everything lands in your gallery, ready to download.

What you should know before you start

You buy time, not credits. Your balance is hours and minutes. It goes down while the work is being made and stops when it stops. There is no price per press and nothing to convert in your head. How that works.

Nothing is charged until it works. If a run fails, it costs you nothing, however long it ran for.

You can ask for several versions at once. Most people do. The first thing you write rarely gives the best result, and four attempts side by side beat one attempt four times.

Everything you make is yours. We claim no ownership of your prompts, your uploads, or anything the console returns, and your work is never used to train anything.

Reading it all at once

If you want the whole thing on one page, to read straight through or to search every page at the same time, open the whole handbook. It is every page in the order they appear in the sidebar.

If you only read one page

Read How a run works. It is the five minutes that make every other page obvious.

How a run works

The five minutes that make every other page in this handbook obvious.

Every tool in the console works the same way. Learn it once here and the rest of this handbook is just the details of each one.

1. You fill in a form

Each tool asks for what it needs and nothing more.

  • A prompt is a sentence describing what you want. Plain English. You do not need special words, and you do not need to write in keywords.
  • A picture is something you upload, or something already in your gallery.
  • The settings are things like shape and size, how long a clip should run, and how many versions you want.

You can leave most settings alone. Every one of them has a sensible default, and the defaults are what most people use.

2. It quotes you first

Before anything runs, the button tells you two things: roughly how long it will take, and what it will cost in time from your balance.

That estimate is not a guess. It is measured from real runs of the exact settings you have chosen, so it gets more accurate the more that setup is used. Change the size or the length and the estimate changes with it.

You are never charged more than the quote

If the work runs longer than the estimate, you pay the estimate. The overrun is ours.

The one switch worth knowing

The two video pages carry a Process faster switch, and it changes the cost of a run more than any other control on the screen.

Leave it on while you are finding the shot: quicker, cheaper, good enough to judge an idea by. Turn it off for the take you are going to publish. The button shows you both prices before you press, so the decision is never blind.

3. It queues, then it runs

Busy times mean a short wait before your work starts. Waiting is free. The meter only starts when the work actually starts.

You do not have to sit and watch. The console keeps going while it works, and you can close the tab entirely; it carries on without you.

4. You get versions, not a version

Most tools let you ask for several results from one press. This is the single biggest difference between people who get good results and people who do not.

Ask for four, look at them together, keep the one that works. How many you can ask for at once depends on your plan, from two up to twenty.

Finished work goes to your gallery automatically. Nothing is lost if you close the tab, and nothing needs saving.

From there you can download it, use it as the starting point for another tool, or delete it. See Your work.

When something goes wrong

It failed. You are not charged. Press again. Most failures are momentary.

It is taking longer than the estimate. You are still only charged the estimate. You can cancel from the job list; a cancelled run costs the time it actually used.

The result is not what you wanted. That is normal and it is not a fault. Change one thing in the prompt and run it again. The tool pages in this handbook each end with the changes that make the most difference.

What you cannot do

There are rules, and the console enforces them rather than trusting everybody to read them. It will refuse work that is illegal, sexual material involving minors in any form, anything built to impersonate a real person in order to deceive, and material aimed at harassing someone. A refused run costs nothing.

What it costs

You buy time, not credits. What that means in practice, and the four promises that come with it.

Most tools of this kind sell you credits or tokens, and then make you work out what a credit buys. This one sells you time.

Your balance is hours, minutes and seconds. It goes down while a machine is actually making something of yours, and it stops when that stops. That is the whole model.

Why time is the honest unit

A credit is a made-up unit whose value changes depending on what you ask for. A minute is a minute. When you look at your balance you are looking at the same thing the machine is measuring, so there is nothing to convert and nothing that can quietly get more expensive.

The four promises

These are not marketing. The software enforces all four.

Nothing is held when you press. No deposit, no reservation. There is one deduction, once, at the end, for the time the work actually took.

A failure is never charged. If a run fails, it costs you nothing, at any length. You did not ask for a failure.

Never more than the quote. You see an estimate before you press. If it runs past that, you are charged the estimate and we absorb the difference.

Queue time is free. Waiting for a machine costs nothing. The meter starts when the work starts.

One thing is priced differently

Music & Song is sold at a fixed price per song rather than by the second. You are told the price before you press, and that is what a finished song costs, whether it took forty seconds or nine minutes.

The four promises still hold: nothing is held when you press, a song that fails costs nothing, you are never charged more than the price you were shown, and queueing is still free. A song you cancel part-way costs the time it actually used, never more than the price.

Plans

A plan gives you an amount of generation time for a period, and sets how many versions you can ask for in one press.

  • Bigger plans include more time, allow more versions per press, and unlock the heavier tools.
  • Unused time does not expire. What you do not spend this month is still there next month, and renewing adds to what is left rather than replacing it.
  • You can pay monthly or yearly. A year costs less than twelve months of the same plan and gives you twelve times the time.
  • You can buy extra hours at any point without changing your plan.

Current prices are on the pricing section of the site, which reads them live, so what you see there is always what is being charged.

What happens if a plan lapses

Your time stays. Nothing on your balance is removed when a period ends.

What stops is the plan's allowances: video and multiple versions per press go until you renew. Time already on your balance can still be spent on the rest, one at a time.

Text to image

Describe a picture in a sentence and get it back, in whatever shape you need.

A sentence in, pictures out. The one most people start with.

The text to image page in the console
The Text to image page. The prompt box is the large field; the model, the size and how many versions to make sit beside it, and the button quotes you before you press.

What it is for

Making a picture that does not exist yet. Product shots, backgrounds, mock-ups for a pitch, artwork for a post, a stand-in image while you wait for a real photograph.

What you give it

A description. Write it the way you would explain the picture to a person. Say what the thing is, where it is, and what the light is doing.

A grey wolf alone on a snowy ridge at dawn, mist below, shot on a long lens.

A shape. Square for posts, portrait for stories and reels, landscape for banners and slides. The shapes are named for what you would use them for.

How many versions. Ask for more than one. Four descriptions of the same idea land differently and you want to choose.

What you get back

Finished pictures at full resolution, straight into your gallery, ready to download or feed into another tool.

What you write

A majestic grey wolf standing alone on a snowy mountain ridge, mist below, cold morning light.

What you getA grey wolf on a snowy ridge
Made with Rabbit-V1.
What you write

A premium mechanical wristwatch resting on dark marble, dramatic side light, product photography.

What you getA wristwatch on dark marble
Made with Rabbit-V1. The same tool, a commercial job. The words doing the work here are dark marble, dramatic side light and product photography.

The model

One model on this page, so there is nothing to choose:

ModelWhat it does
Rabbit-V1Makes pictures from a description. Takes your prompt, the size you want, and how many versions to make in one press.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

Seconds rather than minutes for a single picture. The button quotes you before you press, and the quote is measured from real runs at the settings you chose.

Good to know

  • Text inside a picture is unreliable. Any tool of this kind will get a word on a shop sign wrong more often than right. Add the words afterwards in a design tool.
  • Hands, crowds and reflections are the usual weak spots. Ask for a composition that avoids them, or generate a few versions and pick.
  • The same sentence gives a different picture each time. That is the tool working, not failing. If you want a specific one back, keep it in the gallery.

Getting more out of it

Change one thing at a time. If it is close but the light is wrong, only change the light. Rewriting the whole sentence gives you a new picture rather than a better version of the one you liked.

Words that reliably change the result:

  • The camera. "Close-up", "wide shot", "from below", "long lens".
  • The light. "Morning light", "studio lighting", "backlit", "overcast".
  • The finish. "Photograph", "illustration", "flat colour", "film grain".

Once you have a picture you like, it becomes the input for Image Edit, Image to video or Multi Angle.

Image Edit

Hand it a picture and say what should be different.

A picture and an instruction in, a new picture out.

The image edit page in the console
The Image Edit page. The pictures you are changing, the instruction, and the model that decides how many you can hand in at once.

What it is for

Changing something in a picture you already have without opening an editor. Swapping a background, changing a colour, removing something, adding something, or restyling the whole frame.

What you give it

The picture. Upload it, or pick one already in your gallery.

What should be different. An instruction, not a description of the whole image. Say what to change and leave the rest alone.

Make the jacket red instead of black.

Put this on a plain studio background.

Remove the person in the background on the left.

What you get back

A new picture. The original is untouched and stays in your gallery, so you can always go back or try a different instruction on the same source.

The models

Two, and they do the same job. The difference is how many pictures you can hand in at once.

ModelPictures it takes
Kiwi-FastUp to four
Pineapple-FastUp to three

Both take your instruction and the shape you want back. If you are editing one picture, either will do. Start with Kiwi-Fast and try the other if the result is not what you wanted. They read the same instruction differently, which is worth knowing when one of them refuses to do what you asked.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

Comparable to making a picture from scratch. Quoted before you press.

Good to know

  • It rebuilds the picture rather than painting over it. Small details away from your instruction can shift slightly. For a change that must not touch anything else, a traditional editor is still the better tool.
  • One instruction at a time works better than five. Run it twice rather than asking for everything at once.
  • Faces and logos are where small shifts are most noticeable. Check those before you publish.

Getting more out of it

Be specific about what stays. "Change the background to a studio backdrop, keep the product exactly as it is" gives a better result than "studio background".

Background removal

A clean cut-out with a transparent background, in one press.

A picture in, a cut-out out.

The background removal page in the console
The Background removal page. One picture, one button, nothing to configure.

What it is for

Lifting the subject off its background so you can put it on anything else: a plain colour, a different scene, a slide, a product grid.

What you give it

Just the picture. There is nothing to configure.

What you get back

The same picture with the background gone, saved with a transparent background so it drops straight onto whatever you put it over.

The model

ModelWhat it does
Orange-V1Finds the subject and removes everything else.

There is nothing to configure and nothing to write. Hand it the picture.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

This is one of the fastest things in the console. Usually a few seconds.

Good to know

  • Hair, fur and glass are the hard cases for every tool that does this. Check the edges before using it somewhere prominent.
  • Keep the original. If you later want a different crop or a softer edge, you want the full picture, not the cut-out.
  • The result has a transparent background, which means it will look like it has a chequerboard behind it in some viewers. That is the transparency, not a fault.

Getting more out of it

A subject that is clearly separated from its background cuts out better. If you are making the source picture yourself with Text to image, ask for a plain or blurred background and the cut-out will be cleaner.

Image Upscale

Make a picture bigger without it going soft.

A picture in, a larger picture out.

The image upscale page in the console
The Image Upscale page. The picture, and how much larger you want it.

What it is for

Getting a small picture up to a size you can print, put on a billboard, or use full-width on a screen. Also useful for rescuing an old photograph or a low-resolution logo.

What you give it

The picture, and how much larger you want it. The tool keeps the shape of the original, so nothing is cropped or stretched.

What you get back

The same picture at a larger size, with the detail rebuilt rather than simply stretched.

The model

ModelWhat it does
Mango-V1Rebuilds the picture at a larger size. You choose how much larger.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

The scale is the thing to watch here: it is the setting that moves the estimate most on this page.

How long it takes

Longer than most picture tools, and it grows with the size you ask for. Quoted before you press.

Good to know

  • It rebuilds detail, it does not invent facts. Text that was unreadable in the original will come back sharp but still wrong. A face too small to make out will come back as a face, not necessarily that person's face.
  • Start from the best copy you have. Upscaling a screenshot of a photograph gives a worse result than upscaling the photograph.
  • Bigger is not always better. Going far beyond what the original holds gives a clean but plasticky look.

Getting more out of it

Use it last. Crop, edit and choose first, then upscale the one you are keeping. It is the most expensive step and there is no reason to spend it on versions you will throw away.

Multi Angle

One photograph, the same scene from sixteen cameras.

One picture in, the same subject from several camera positions out.

The multi angle page in the console
The Multi Angle page. One picture in, and the angles you want ticked from the sixteen.

What it is for

Getting coverage from a single shot. A product from every side for a listing, a scene from several angles for a storyboard, a set of options when you only had budget for one photograph.

What you give it

One picture, and which angles you want. The angles are named for what a camera operator would call them: overhead, low angle, wide establishing, extreme close-up, following behind, and so on.

What you get back

A set of pictures of the same subject, each from a different position, in the shape that angle calls for. A wide establishing shot comes back wide; a portrait angle comes back tall.

An intimate close-upIntimate closeA high angleHigh angleA low hero angleLow angle heroA wide establishing shotEstablishing wideA dutch tiltDutch tiltFollowing behind the subjectFollowing behind
One photograph, six of the sixteen angles. Each comes back in the shape that angle calls for, so a wide establishing shot is wide and a portrait angle is tall.

What you choose

There is no model to pick here. What you choose is which angles you want, and the sixteen are named the way a camera operator would name them: overhead, low angle hero, high angle, intimate close, extreme close, establishing wide, ground level, dutch tilt, following behind, long lens compression, foreground occlusion, and the rest.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

Asking for more angles is asking for more pictures, so the estimate grows with the number you tick.

How long it takes

Longer than a single picture, because it is making several. The estimate covers the whole set.

Good to know

  • It is the same scene, not the same photograph. Small details change between angles, the way they would between two real takes.
  • A clear subject works best. A single well-lit object or person gives better coverage than a busy scene.
  • Sixteen angles is a lot. Most people pick four or five that suit the job rather than taking everything.

Getting more out of it

This is the tool that pairs best with Image to video: pick the angle you like, then animate that frame.

Thumbnail Enhancer

The same frame, in a completely different look.

A picture in, the same picture in a new style out.

The thumbnail enhancer page in the console
The Thumbnail Enhancer page. Your frame, and the looks along the rail. You do not write anything: choosing the look is the instruction.

What it is for

Restyling a frame without changing what is in it. Made for video thumbnails, where the composition is already right and what you want is a look that stands out in a feed. It works on any picture.

What you give it

The picture, and a look. The looks are named for what they are: charcoal, comic ink, documentary black and white, embroidery, game engine, thumbnail, and several more.

What you get back

The same composition, restyled. Same subject, same framing, different treatment.

The photograph before any look is applied
The frame that went in.
The embroidery lookEmbroideryThe charcoal lookCharcoalThe comic ink lookComic InkThe documentary black and white lookDocumentary B&WThe game engine lookGame EngineThe thumbnail lookYT Thumb
The same frame in six of the looks. Same subject, same framing, different finish.

The models

The same two the editor uses, because a look is an edit with the instruction already written for you.

ModelPictures it takes
Kiwi-FastUp to four
Pineapple-FastUp to three

You do not have to write anything: choosing a look is what tells the model what to do.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

One of the quickest tools here. Usually a few seconds per look.

Good to know

  • It keeps the frame. That is the whole point of it. You are not getting a new picture, you are getting yours in a different finish.
  • Some looks change faces more than others. The illustrated and painted looks take more liberties than the photographic ones.
  • Try several. They are cheap and fast, and the one that works is usually not the one you expected.

Getting more out of it

Run the same frame through three or four looks and put them side by side. For a thumbnail, the one that reads clearly at the size of a phone thumbnail wins, which is rarely the most detailed one.

Image to video

Bring your photos to life.

A picture in, a moving clip out.

The image to video page in the console
The Image to video page. Your picture goes on the left, the sentence that steers it below, and the model, the length and the Process faster switch on the right.

What it is for

Turning a still you already have into motion. A product photograph that drifts and catches the light, a landscape with moving cloud, a portrait that breathes. The most reliable way to get video, because the look is already decided by your picture.

What you give it

The picture. This decides everything about how the clip looks.

A sentence, if you want one. Optional. It steers what moves: "slow push in", "the fabric moves in the wind". It does not summon anything new. Left empty, it reads the picture and animates what it finds.

How long. A few seconds up to fifteen.

What you get back

A video file, at the shape of the picture you gave it, ready to download or post.

The photograph of a trainer that was handed to the tool
What went in: one still photograph, and no sentence at all.
What came back: fifteen seconds, at the shape of the photograph. Press play.

The models

Four, and the difference between them is where your picture sits in the clip. That is the only thing you need to decide.

ModelYour picture isUse it when
Lion-FirstFrame-VAthe first frameYou have the opening shot and want the clip to move on from it. The usual choice.
Lion-LastFrame-VAthe last frameYou want the clip to arrive at a particular image: a product reveal, a logo landing.
Lion-FirstLastFrame-VAboth endsYou have a start and a finish and want the journey between them. Give it two pictures.
Lion-Omnione of up to nineYou have several pictures and want one clip out of them, and you want to pick the shape it comes back in.

All four take an optional sentence to steer the motion, and all four offer clip lengths of 3, 5, 8, 10 or 15 seconds.

Process faster

Both video pages carry one switch, and it is the biggest single decision on the screen, bigger than the length, bigger than the shape.

  • On (the default): the model runs in its quick mode. Cheaper, faster, and good enough to tell whether an idea works.
  • Off: full quality. Measured across the runs behind it, that is about twice the time, and the cost moves with it. The exact figure for your settings is on the button before you press, so you never have to guess.

Use it on. Trying a prompt, testing whether a photograph animates well, showing somebody a rough. Nearly all of the time, on a first attempt.

Turn it off for the one clip you are actually going to publish, once you already know the prompt and the picture are right.

The habit worth forming is: find it fast, then run it once properly. Running everything at full quality is the most common way to spend a balance on work you were always going to throw away.

On this page the switch does one extra thing: with it on, your picture is fitted inside a smaller box before it is sent. That is part of why it is quicker, and it is another reason to turn the switch off for the final run, so the clip is made from every pixel of the photograph you chose.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

It takes minutes, not seconds, and the two things that move it are the size and the length. As a rough shape, measured over five hundred real runs:

  • A short clip at a feed size, with Process faster on: two to three minutes.
  • The same clip at full HD: five to ten minutes.
  • Fifteen seconds at full HD, at full quality: the better part of an hour.

Read those as an order of magnitude rather than a promise. The spread is wide: the same settings have come back in a quarter of the usual time and in four times it, because how busy the machines are counts too. The estimate on the button is the one that knows your settings, and it is measured from runs of exactly those settings.

Good to know

  • The picture decides the look. If the still is soft or badly lit, the clip will be too. Time spent choosing the frame is worth more than time spent on the sentence.
  • Ask for less motion than you think. Subtle movement reads as expensive. Large movement is where these tools show their limits.
  • Faces and hands move less convincingly than objects, cloth and landscape.

Getting more out of it

Make the still first with Text to image or pick an angle from Multi Angle, choose the frame you like best, and only then animate it. If you need the clip larger, finish with Video Upscale.

Text to video

A sentence in, a clip out, with no picture to start from.

A description in, a moving clip out.

The text to video page in the console
The Text to video page. A prompt, the shape it comes back in, the length, and the Process faster switch.

What it is for

Video when you have nothing to start from. Quick concepts, backgrounds, filler shots, ideas for a pitch.

What you give it

A description of the shot, not of the whole film. One camera, one action.

A hummingbird hovering at a red flower, slow motion, soft green background.

The shape and the length. Portrait for reels and stories, landscape for everything else.

What you get back

A video file, straight to your gallery.

A hummingbird at a flower, from a sentence and nothing else.

The model

ModelWhat it does
Lion-Text2Video-VAMakes a clip from a description alone. You choose the shape and the length.

The shapes are named for where the clip is going: YouTube, YouTube HD, Facebook feed, Reels & Shorts, Instagram portrait, Pinterest, so you pick the platform rather than working out the numbers. Lengths are 3, 5, 8, 10 or 15 seconds.

Process faster

Both video pages carry one switch, and it is the biggest single decision on the screen, bigger than the length, bigger than the shape.

  • On (the default): the model runs in its quick mode. Cheaper, faster, and good enough to tell whether an idea works.
  • Off: full quality. Measured across the runs behind it, that is about twice the time, and the cost moves with it. The exact figure for your settings is on the button before you press, so you never have to guess.

Use it on. Trying a prompt, testing whether a photograph animates well, showing somebody a rough. Nearly all of the time, on a first attempt.

Turn it off for the one clip you are actually going to publish, once you already know the prompt and the picture are right.

The habit worth forming is: find it fast, then run it once properly. Running everything at full quality is the most common way to spend a balance on work you were always going to throw away.

There is no source picture on this page, so here the switch only changes the mode the model runs in.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

How long it takes

It takes minutes, not seconds, and the two things that move it are the size and the length. As a rough shape, measured over five hundred real runs:

  • A short clip at a feed size, with Process faster on: two to three minutes.
  • The same clip at full HD: five to ten minutes.
  • Fifteen seconds at full HD, at full quality: the better part of an hour.

Read those as an order of magnitude rather than a promise. The spread is wide: the same settings have come back in a quarter of the usual time and in four times it, because how busy the machines are counts too. The estimate on the button is the one that knows your settings, and it is measured from runs of exactly those settings.

Good to know

  • One shot, not a scene. Asking for a sequence of events in one clip gives a muddle. Ask for a single moment.
  • Less reliable than starting from a picture. If the look matters, Image to video gives you far more control, because you choose the frame first.
  • Sound is not included. Add it with Music & Song.

Getting more out of it

If you find yourself running this repeatedly to get the look right, stop and make the frame with Text to image instead. It is faster, cheaper, and you can see exactly what you are getting before you commit to the video.

Video Upscale

A clip in, a bigger clip out.

A video in, the same video at a larger size out.

The video upscale page in the console
The Video Upscale page. The clip, and the model to rebuild it with.

What it is for

Getting a clip up to the size a platform or a screen wants. Useful for older footage, and for finishing a clip you made here before it goes out.

What you give it

The clip, and how much larger you want it.

What you get back

The same footage at a larger size, with the detail rebuilt frame by frame.

The models

ModelWhat it does
Mango-V2The current one. Start here.
Mango-V1The older one, kept so work that was made with it can be matched.

Size, length and time

Two things decide how long a run takes, and both are yours to choose:

  • A larger picture takes longer than a smaller one.
  • A longer clip takes longer than a shorter one.

That is the whole rule, and it holds for every tool in the console. The button quotes you before you press, so you never have to work it out yourself. Change the size or the length and watch the estimate move.

On this page both apply at once: a longer clip has more frames, and a bigger clip has more of each frame.

How long it takes

It is doing the work of an image upscale once per frame, so it is the slowest thing here after a long video generation. Quoted before you press, and worth starting when you do not need to sit and wait.

Good to know

  • Do it last. Edit, cut and choose first. There is no reason to upscale footage you are going to trim.
  • It cannot fix a shaky or badly lit original, only make it larger.
  • Longer clips cost proportionally more, because every frame is being worked on.

Getting more out of it

Upscale the final cut, not the raw clips. One pass on the thing you are actually publishing is the cheapest way through.

Music & Song

Describe a mood and get a finished piece of music back, with or without vocals.

A description in, a piece of music out.

The music and song page in the console
The Music & Song page. A description of what it should sound like, and the model. There is no length to set.

What it is for

Music for a video, a background bed for an advert, a theme, or a full song with vocals. Made to be used, not to be a demo.

What you give it

A description. What it should sound like and what it is for.

Tense orchestral build for a battlefield scene, drums, no vocals.

Warm acoustic pop with a female vocal, hopeful, for a product advert.

Say whether you want vocals. If you do not mention them, say so explicitly: write "instrumental only". It is the single most common surprise.

What you get back

Several takes from one press, so you can pick. Each is a finished audio file you can download and drop into an edit.

One take, from the brief: tense orchestral music for a battlefield scene. This is the file as the console returned it.

The models

ModelWhat it does
MS-V1Makes music from a description.
MS-V2The newer one. Try this first.

Both take a description and nothing else. There is no length or shape to set, which is why this page is priced per song rather than by the second.

How long it takes

A few minutes, and it does not depend on how long the piece is.

What it costs

This is the one tool priced per song rather than by the second. You are told the price before you press and that is what a finished song costs, however long the machine took. If it fails, you pay nothing. See What it costs.

Good to know

  • Lyrics are approximate. If exact words matter, expect to run it more than once, and check what it actually sings.
  • Describe the use, not just the genre. "For the last thirty seconds of an advert, resolving" gets you something more usable than "uplifting pop".
  • Instrumental beds are more reliable than vocal songs. If the music is sitting under a voiceover, ask for instrumental.

Getting more out of it

Name an instrument, a tempo and a mood, and say what should happen across the piece: "starts sparse, drums enter halfway, big at the end". Structure is the thing most descriptions leave out and the thing that makes a track feel written rather than generated.

Story & Content

A brief in, a shot list out, and the pictures to go with it.

A brief in, a structured story out.

The story and content page in the console
The Story & Content page. Your brief goes in, and the story comes back broken into scenes and shots.

What it is for

Planning before making. You describe what you want to say and it returns the thing broken into scenes and shots: what each one shows, in what order.

Useful when you are making a video and need a plan, when you need to show a client the shape of something before it exists, and when you have an idea but not a running order.

What you give it

A brief. What it is for, who it is for, roughly how long, and the point you are making. A paragraph is plenty.

A sixty second advert for a running shoe, aimed at people who run before work, ending on the product.

What you get back

A story broken into scenes and shots, each described, in order. From there you can generate the pictures for each shot and take them on into Image to video.

The model

ModelWhat it does
Qwen (deepsoch-llm)Reads your brief and returns it as a structured story: scenes, shots, and what each one shows.

It takes your brief and nothing else.

How long it takes

Faster than the picture tools. It is writing, not rendering.

Good to know

  • It is a first draft, and it should be. The value is in having a structure to argue with rather than a blank page.
  • Tell it the length. A shot list for sixty seconds and one for five minutes are different documents.
  • Say what the point is. The briefs that produce useful output are the ones that state what the viewer should think at the end.

Getting more out of it

Work in two passes: get the structure right first, then generate the pictures. Making images for a running order you are about to change is the most common way to waste time here.

Your work

Where everything lands, how to find it again, and how to get it out.

Everything you make goes to your gallery automatically. Nothing needs saving and nothing is lost if you close the tab while something is running.

You can filter it down to what you are looking for: by the tool that made it, by pictures or video, and by when it was made.

Downloading

Every result downloads as a normal file: a picture, a video, or an audio file. There is no special format and nothing that only opens in the console.

You can download one thing, or select several and take them together.

Using a result as the next input

This is the part people miss, and it is where the console is more than eleven separate tools.

Any picture in your gallery can be handed straight to another tool without downloading and re-uploading it. The usual routes:

  • A picture from Text to image into Image to video to make it move.
  • A picture into Multi Angle for coverage, then the best angle into Image to video.
  • Anything into Thumbnail Enhancer to try a different look.
  • The final choice into Image Upscale or Video Upscale before it goes out.

Jobs

The job list shows what is running, what is queued and what has finished, including anything that failed and why.

You can cancel a run from here. A cancelled run costs the time it actually used, and nothing more.

Deleting

You can delete anything you have made. If you close your account, you can ask for everything to be erased; how that works and what is kept for legal reasons is in the Privacy Notice.

Who else can see it

Your work is yours. It is not shared with other customers, it is not published anywhere, and it is never used to train anything.

Your account

Signing in, keeping it secure, and what each person on a team can do.

Signing in

You can sign in with an email and password, with a Google account, or with a passkey: your device's fingerprint, face or PIN, with nothing to remember and nothing to steal.

Passkeys are the most secure option and the fastest to use. You can add one from your profile at any time.

One account per person

Each person on a team gets their own account rather than sharing one. This is not an upsell: it is what makes the record of who did what mean anything, and it means one person leaving does not mean changing a password everybody knows.

What people can do

Not everybody needs everything. An account can be limited to particular tools and particular parts of the console, so you can give somebody access to make pictures without access to billing or to other people's work.

If a page is not available to you, the console says so plainly rather than hiding it and letting you wonder.

Your balance

Your profile shows what you have left, what you have used this period, and what each run cost. Every charge is itemised against the run that caused it, so nothing on the bill is unexplained.

Notices

Before the console will run anything for you, you are asked to accept the Terms of Service and the Privacy Notice. If either changes in a way that matters, you are asked again rather than assumed to have agreed.

Questions we get asked

The things people ask in the first week.

Do I own what I make?

Yes. We claim no ownership of your prompts, the files you upload, or anything the console returns, and your work is never used to train anything.

Two honest limits. Tools of this kind can produce something that resembles work that already exists, and nothing here can promise otherwise. Checking before you publish commercially is yours to do. And two people who ask for similar things can get similar results, so what you get is yours to use but is not guaranteed to be unique.

Can I use it commercially?

Yes, subject to the point above and to the Terms of Service.

Why did I get something different from the same prompt?

Because that is how these tools work: the same description gives a different result each time. It is why asking for several versions at once is the normal way to work. If you want a specific result again, keep it. It stays in your gallery.

Why does it sometimes fail?

Usually a momentary problem upstream. You are not charged for a failed run, at any length. Press again.

How long does something take?

The button tells you before you press, and that estimate is measured from real runs of the exact settings you chose. Broadly: cut-outs and restyles in seconds, pictures in seconds to a minute, upscales longer, and video in minutes.

Can I cancel something that is running?

Yes, from the job list. You are charged for the time it actually used and nothing more.

What happens to my time if I do not use it?

It stays. Unused time does not expire, and renewing adds to what is left rather than replacing it.

Can I get more time without changing plan?

Yes. You can buy extra hours at any point, and they go onto the same balance.

Does it work on a phone?

Yes. The console works on a phone, though the tools with a lot of controls are easier on a larger screen.

Is my work private?

Yes. It is not shared with other customers and it is not published anywhere. What is held about you, who it is shared with and for how long is set out in the Privacy Notice.

Something is not covered here

Ask your account contact. If you found something in this handbook that is wrong or out of date, say so. It is kept as a set of documents that anybody on the team can correct.

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