What it costs
You buy time, not credits. What that means in practice, and the four promises that come with it.
Most tools of this kind sell you credits or tokens, and then make you work out what a credit buys. This one sells you time.
Your balance is hours, minutes and seconds. It goes down while a machine is actually making something of yours, and it stops when that stops. That is the whole model.
Why time is the honest unit
A credit is a made-up unit whose value changes depending on what you ask for. A minute is a minute. When you look at your balance you are looking at the same thing the machine is measuring, so there is nothing to convert and nothing that can quietly get more expensive.
The four promises
These are not marketing. The software enforces all four.
Nothing is held when you press. No deposit, no reservation. There is one deduction, once, at the end, for the time the work actually took.
A failure is never charged. If a run fails, it costs you nothing, at any length. You did not ask for a failure.
Never more than the quote. You see an estimate before you press. If it runs past that, you are charged the estimate and we absorb the difference.
Queue time is free. Waiting for a machine costs nothing. The meter starts when the work starts.
One thing is priced differently
Music & Song is sold at a fixed price per song rather than by the second. You are told the price before you press, and that is what a finished song costs, whether it took forty seconds or nine minutes.
The four promises still hold: nothing is held when you press, a song that fails costs nothing, you are never charged more than the price you were shown, and queueing is still free. A song you cancel part-way costs the time it actually used, never more than the price.
Plans
A plan gives you an amount of generation time for a period, and sets how many versions you can ask for in one press.
- Bigger plans include more time, allow more versions per press, and unlock the heavier tools.
- Unused time does not expire. What you do not spend this month is still there next month, and renewing adds to what is left rather than replacing it.
- You can pay monthly or yearly. A year costs less than twelve months of the same plan and gives you twelve times the time.
- You can buy extra hours at any point without changing your plan.
Current prices are on the pricing section of the site, which reads them live, so what you see there is always what is being charged.
What happens if a plan lapses
Your time stays. Nothing on your balance is removed when a period ends.
What stops is the plan's allowances: video and multiple versions per press go until you renew. Time already on your balance can still be spent on the rest, one at a time.